AoeStats
← Mortalix

Fortress

508317671Analyzed
4v4 RM · 2mo ago on Sep 21, 2026· 99m 49s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Franks · Italy
985
+9
🇨🇴 Turks · Colombia
954
+10
🇨🇳 Hindustanis · China
910
+12
🇧🇷 Teutons · Brazil
585
+26
vs
🇬🇧 Hindustanis · United Kingdom
920
-18
🇳🇴 Georgians · Norway
882
-17
🇬🇧 Magyars · United Kingdom
819
-14
🇺🇸 Burgundians · United States
655
-8
Player eAPM Actions Feudal Castle Imperial Opening
39 3,871 7:03 14:51 35:01 ⛏ Fast Castle
36 3,617 6:37 17:00 30:09 ⛏ Fast Castle
27 2,688 8:18 14:22 26:18 ⛏ Fast Castle
24 2,352 10:07 14:23 20:10 ◆ FC into Fast Imp
20 1,981 6:37 18:07 38:57 ⚔ Skirmisher Rush
16 1,644 7:00 14:19 29:49 ⛏ Fast Castle
15 1,472 8:50 15:50 29:44 ⚔ FC into Archers
10 1,023 8:44 12:55 30:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
63,310 38,825 90,770 3,260 196,165 198,174
85,435 37,345 51,570 13,940 188,290 194,289
79,280 37,010 57,130 3,115 176,535 195,124
79,755 41,925 36,725 3,435 161,840 177,075
35,490 34,760 34,080 5,410 109,740 113,181
34,350 29,325 18,530 2,110 84,315 88,326
35,075 9,905 34,520 4,350 83,850 95,364
12,710 8,920 3,975 980 26,585 29,945
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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