AoeStats
← Panchomaloo

Arena

514911944Analyzed
2v2 RM · 14d ago on Oct 19, 2026· 49m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
1194
+16
🇺🇸 Cumans · United States
1129
+18
vs
🇨🇱 Turks · Chile
1183
-17
🇨🇱 Teutons · Chile
1181
-17
Player eAPM Actions Feudal Castle Imperial Opening
36 1,783 8:42 22:47 46:56 ⚔ Towers FC
34 1,658 13:35 17:36 24:12 ◆ FC into Fast Imp
34 1,682 12:08 22:26 40:36 ⚔ M@A FC
17 831 11:30 24:04 39:20 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,445 7,690 9,975 2,050 47,160 50,595
21,910 11,413 8,330 1,600 43,253 51,239
9,610 6,295 8,750 0 24,655 26,149
10,175 9,389 2,660 1,925 24,149 25,100
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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