AoeStats
← Panchomaloo

Arena

513685938Analyzed
2v2 RM · 19h ago on Oct 14, 2026· 30m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Turks · Chile
1223
+15
🇨🇱 Teutons · Chile
1221
+15
vs
🇨🇱 Aztecs · Chile
1234
-16
🇬🇧 Wei · United Kingdom
1168
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,198 8:32 21:24 29:58 ⚔ Towers FC
27 817 11:57 16:11 22:22 ◆ FC into Fast Imp
27 826 10:55 22:34 — ⛏ Fast Castle
20 616 10:49 16:09 21:31 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
6,785 5,150 3,200 0 15,135 16,929
6,710 4,084 1,770 1,185 13,749 15,361
5,645 2,950 3,400 750 12,745 15,096
4,535 5,657 1,185 335 11,712 12,667
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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