AoeStats
← Panchomaloo

Arena

513680049Analyzed
2v2 RM · 1d ago on Oct 14, 2026· 45m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Mongols · United Kingdom
1280
+14
🇷🇺 Sicilians · Russia
1232
+16
vs
🇨🇱 Turks · Chile
1238
-15
🇨🇱 Teutons · Chile
1236
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,754 8:17 22:43 39:55 ⚔ Towers FC
30 1,362 8:46 26:49 37:28 ⚔ M@A into Towers into Archers
19 850 12:04 23:44 — ⛏ Fast Castle
18 841 10:46 32:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,760 14,690 8,410 3,515 40,375 44,067
13,930 13,358 3,770 3,505 34,563 39,383
6,190 5,044 1,400 1,815 14,449 14,771
4,945 4,035 1,340 1,005 11,325 12,786
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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