AoeStats
← Panchomaloo

Arena

512888455Analyzed
2v2 RM · 25d ago on Oct 11, 2026· 31m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
1224
+17
🇩🇪 Huns · Germany
1214
+17
vs
🇨🇱 Turks · Chile
1240
-17
🇨🇱 Teutons · Chile
1239
-17
Player eAPM Actions Feudal Castle Imperial Opening
46 1,446 9:38 16:05 — ⛏ Fast Castle
42 1,308 8:38 22:52 — ⚔ Towers FC
28 877 11:01 15:01 — ⛏ Fast Castle
27 832 12:07 17:05 23:36 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
8,330 6,010 4,970 0 19,310 19,428
7,130 5,928 3,280 1,750 18,088 17,958
5,880 4,121 965 2,035 13,001 14,416
5,050 4,660 1,835 265 11,810 12,402
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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