AoeStats
← Panchomaloo

Arena

512884670Analyzed
2v2 RM · 25d ago on Oct 11, 2026· 31m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Turks · Chile
1227
+13
🇨🇱 Teutons · Chile
1226
+13
vs
🇪🇸 Mongols · Spain
1198
-14
🇪🇸 Franks · Spain
1127
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 1,694 9:14 20:40 — ⛏ Fast Castle
43 1,359 8:21 21:34 — ⚔ Towers FC
33 1,039 11:07 15:08 — ⛏ Fast Castle
20 642 12:07 16:50 24:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,860 7,325 2,715 950 21,850 23,623
6,370 4,060 4,225 140 14,795 15,591
6,075 5,576 1,995 915 14,561 15,909
6,400 5,102 620 1,475 13,597 14,549
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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