AoeStats
← Panchomaloo

Arena

512771284Analyzed
2v2 RM · 23d ago on Oct 10, 2026· 60m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Saracens · Colombia
1238
+16
🇨🇴 Malay · Colombia
1188
+20
vs
🇨🇱 Turks · Chile
1247
-18
🇨🇱 Teutons · Chile
1246
-18
Player eAPM Actions Feudal Castle Imperial Opening
45 2,708 11:50 16:07 42:22 ⛏ Fast Castle
39 2,359 8:17 21:40 39:52 ⚔ Towers FC
30 1,830 11:55 16:23 24:30 ◆ FC into Fast Imp
22 1,344 9:01 19:46 39:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,065 23,470 14,745 2,900 70,180 82,604
18,635 19,420 10,020 2,150 50,225 56,987
12,335 15,129 5,050 2,865 35,379 43,264
10,035 8,385 8,370 1,400 28,190 29,156
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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