AoeStats
← Panchomaloo

Arena

504832006Analyzed
2v2 RM · 2mo ago on Sep 6, 2026· 55m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Teutons · Chile
1254
+16
🇨🇱 Turks · Chile
1254
+16
vs
🇨🇦 Muisca · Canada
1252
-16
🇨🇦 Khitans · Canada
1251
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 2,753 8:28 23:44 37:50 ⚔ Towers FC
39 2,190 12:19 16:48 21:52 ◆ FC into Fast Imp
30 1,651 12:01 27:27 —
21 1,143 10:33 15:00 32:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,185 25,728 12,255 3,600 69,768 80,551
22,225 21,155 11,415 2,900 57,695 63,149
9,860 7,915 10,625 650 29,050 29,694
11,880 8,375 905 310 21,470 22,872
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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