AoeStats
← Panchomaloo

Arena

504522161Analyzed
2v2 RM · 2mo ago on Sep 5, 2026· 41m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Cumans · Spain
1270
+16
🇪🇸 Malay · Spain
1179
+20
vs
🇨🇱 Teutons · Chile
1258
-18
🇨🇱 Turks · Chile
1258
-18
Player eAPM Actions Feudal Castle Imperial Opening
42 1,731 8:30 24:31 — ⚔ Towers FC
33 1,350 11:43 14:25 27:32 ⛏ Fast Castle
27 1,108 11:41 16:44 23:38 ◆ FC into Fast Imp
24 978 8:33 27:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,920 13,740 8,460 1,645 43,765 45,407
10,420 7,697 2,705 2,165 22,987 26,430
7,660 7,325 5,345 750 21,080 23,529
4,935 3,875 420 1,125 10,355 10,839
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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