AoeStats
← Panchomaloo

Arena

504515484Analyzed
2v2 RM · 2mo ago on Sep 5, 2026· 43m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Lithuanians · Türkiye
1331
+13
🇨🇱 Muisca · Chile
1296
+15
vs
🇨🇱 Teutons · Chile
1272
-14
🇨🇱 Turks · Chile
1272
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 1,931 10:33 15:30 37:54 ⛏ Fast Castle
43 1,880 10:02 15:50 35:54 ⛏ Fast Castle
40 1,748 8:34 24:16 36:56 ⚔ Towers FC
25 1,106 11:28 16:34 21:41 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
17,425 16,045 9,715 2,230 45,415 52,536
14,295 13,013 3,860 1,785 32,953 38,332
12,440 10,564 5,790 200 28,994 32,274
8,835 6,110 6,665 35 21,645 23,588
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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