AoeStats
← Panchomaloo

Arena

504506154Analyzed
2v2 RM · 2mo ago on Sep 5, 2026· 60m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Teutons · Chile
1255
+17
🇨🇱 Turks · Chile
1255
+17
vs
🇪🇸 Sicilians · Spain
1300
-17
🇪🇸 Poles · Spain
1272
-17
Player eAPM Actions Feudal Castle Imperial Opening
45 2,713 8:29 23:04 39:08 ⚔ Towers FC
43 2,624 11:15 15:05 38:25 ⛏ Fast Castle
31 1,909 10:39 24:20 45:07 ⛏ Fast Castle
21 1,246 12:15 16:39 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,310 25,105 8,055 3,910 62,380 67,537
24,970 7,153 16,895 2,120 51,138 59,535
11,155 13,290 8,940 3,370 36,755 41,555
4,920 12,020 5,200 230 22,370 23,586
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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