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MegaRandom

511481815Analyzed
4v4 RM · 12d ago on Oct 5, 2026· 47m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
1185
+16
🇨🇳 Tatars · China
1184
+16
🇲🇽 Vietnamese · Mexico
1146
+18
🇺🇸 Hindustanis · United States
1116
+20
vs
1196
-17
🇨🇳 Japanese · China
1196
-18
🇨🇳 Poles · China
1196
-18
🇨🇳 Ethiopians · China
1175
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 2,064 11:04 15:27 34:04 ⛏ Fast Castle
44 2,095 10:46 15:10 37:09 ⛏ Fast Castle
38 1,795 10:43 14:29 32:50 ⛏ Fast Castle
36 1,682 11:21 15:33 38:02 ⛏ Fast Castle
29 1,354 11:38 17:29 — ⛏ Fast Castle
22 1,053 12:31 20:24 41:05 ⛏ Fast Castle
22 1,043 11:28 16:08 — ⛏ Fast Castle
19 897 9:25 16:15 36:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,185 11,876 15,830 4,100 58,991 68,817
22,510 15,137 12,385 3,485 53,517 57,173
22,075 11,960 11,320 2,160 47,515 51,811
20,385 12,257 10,660 955 44,257 48,215
19,395 12,230 10,590 895 43,110 48,146
17,025 15,051 6,000 925 39,001 42,267
10,755 9,241 2,195 2,360 24,551 30,260
8,280 8,434 1,930 1,250 19,894 21,141
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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