AoeStats
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Arena

511562279Analyzed
4v4 RM · 15d ago on Oct 5, 2026· 64m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Portuguese · Belgium
1158
+12
🇷🇺 Khmer · Russia
1117
+14
🇦🇹 Wu · Austria
1084
+15
🇵🇱 Goths · Poland
1054
+16
vs
🇩🇪 Goths · Germany
1160
-18
🇷🇺 Varangians · Russia
1047
-14
🇦🇷 Dravidians · Argentina
1043
-13
🇷🇺 Vikings · Russia
1004
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 3,123 11:19 15:23 36:03 ⛏ Fast Castle
41 2,665 12:32 17:35 54:53 ⛏ Fast Castle
33 2,136 11:41 15:19 32:31 ⛏ Fast Castle
26 1,711 10:24 15:15 30:20 ⛏ Fast Castle
25 1,594 11:29 16:30 30:32 ⛏ Fast Castle
24 1,531 10:18 16:38 42:33 ⛏ Fast Castle
21 1,367 11:45 15:30 29:45 ⛏ Fast Castle
18 1,184 10:58 16:04 30:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,605 35,675 21,495 3,150 111,925 144,117
49,150 25,403 24,380 2,905 101,838 110,133
44,635 23,700 19,640 1,605 89,580 115,321
37,180 21,115 25,980 3,100 87,375 89,213
20,670 28,615 13,435 2,185 64,905 69,934
22,930 17,700 10,605 1,955 53,190 70,298
18,065 15,240 14,080 3,300 50,685 61,796
15,850 7,965 9,185 2,480 35,480 42,096
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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