AoeStats
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Arena

513291960Analyzed
3v3 RM · 5d ago on Oct 12, 2026· 38m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Vietnamese · Brazil
1220
+15
🇧🇷 Persians · Brazil
1182
+16
🇧🇷 Britons · Brazil
1150
+17
vs
🇲🇦 Magyars · Morocco
1218
-17
🇲🇦 Spanish · Morocco
1184
-16
🇲🇦 Hindustanis · Morocco
1150
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 1,816 10:14 15:59 35:57 ⛏ Fast Castle
42 1,620 10:38 14:00 27:21 ⛏ Fast Castle
31 1,207 11:15 19:01 29:50 ⛏ Fast Castle
27 1,026 10:33 15:46 — ⛏ Fast Castle
26 1,024 11:06 16:08 30:42 ⛏ Fast Castle
21 821 10:45 15:19 29:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,835 10,135 18,570 850 55,390 59,599
17,750 12,523 7,255 950 38,478 39,799
11,800 11,650 8,835 2,250 34,535 37,201
15,185 8,995 6,385 1,050 31,615 34,230
13,355 11,145 3,415 1,700 29,615 34,359
7,900 7,745 690 1,470 17,805 20,778
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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