AoeStats
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Black Forest

512692713Analyzed
3v3 RM · 7d ago on Oct 10, 2026· 3m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Ethiopians · Brazil
1265
+13
🇧🇷 Chinese · Brazil
1201
+16
🇧🇷 Persians · Brazil
1128
+18
vs
🇧🇷 Persians · Brazil
1218
-17
🇧🇷 Khmer · Brazil
1184
-15
🇧🇷 Britons · Brazil
1183
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 143 — — —
41 140 — — —
41 141 — — —
23 81 — — —
17 60 — — —
14 50 — — —

Resources

Player Food Wood Gold Stone Spent Collected
350 151 0 0 501 385
300 146 50 0 496 402
300 149 0 0 449 181
250 71 0 0 321 279
200 100 0 0 300 266
0 37 0 0 37 172
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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