AoeStats
← Ruebens Goldfish

Yucatan

511365635Analyzed
2v2 RM · 13d ago on Oct 4, 2026· 43m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1287
+13
🇦🇷 Mongols · Argentina
1194
+17
vs
🇬🇧 Maya · United Kingdom
1244
-16
🇬🇧 Franks · United Kingdom
1194
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,455 10:59 18:23 — ⛏ Fast Castle
32 1,381 9:45 23:15 37:33 ⚔ Scout Rush
26 1,109 10:40 15:36 35:15 ⛏ Fast Castle
25 1,098 9:40 14:25 34:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,390 13,124 9,995 1,600 45,109 50,203
12,720 8,206 5,665 2,150 28,741 30,369
13,730 6,982 6,060 1,555 28,327 34,017
8,675 8,235 620 900 18,430 23,405
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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