AoeStats
← Don Tripon

Baltic

511397484Analyzed
2v2 RM · 13d ago on Oct 4, 2026· 55m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Japanese · Argentina
986
+16
🇦🇷 Italians · Argentina
985
+16
vs
🇨🇳 Persians · China
1003
-16
🇹🇷 Hindustanis · Türkiye
979
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 2,082 10:22 22:48 39:27 ◆ Fire Galleys FC
37 2,047 11:50 20:46 34:34 ⛏ Fish Boom into Fire Galleys FC
32 1,763 10:41 21:50 36:14 ⛏ Fish Boom into Fire Galleys FC
19 1,044 11:45 21:47 32:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,235 24,353 15,065 1,695 65,348 74,945
21,215 22,474 13,570 3,600 60,859 70,330
25,390 20,135 9,230 5,465 60,220 69,880
21,140 15,870 8,670 2,370 48,050 60,087
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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