AoeStats
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Black Forest

513085128Analyzed
4v4 RM · 3d ago on Oct 12, 2026· 68m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Byzantines · Argentina
888
+12
🇲🇽 Magyars · Mexico
871
+12
🇨🇴 Britons · Colombia
805
+15
🇲🇽 Burgundians · Mexico
753
+16
vs
🇦🇷 Saracens · Argentina
807
-23
🇦🇷 Bulgarians · Argentina
793
-14
🇦🇷 Bohemians · Argentina
766
-13
🇨🇴 Persians · Colombia
765
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 2,231 11:15 17:31 41:32 ⛏ Fast Castle
25 1,704 10:53 15:40 29:01 ⛏ Fast Castle
22 1,488 11:57 25:30 38:37 ⚔ Archer Rush
22 1,486 11:46 20:38 34:09 ⛏ Fast Castle
22 1,506 12:19 21:24 31:54 ⛏ Fast Castle
21 1,437 10:04 21:24 34:02 ⛏ Fast Castle
16 1,076 10:49 21:57 33:09 ⚔ Scout Rush
14 980 13:45 24:35 36:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,490 23,730 28,290 2,690 94,200 104,570
32,905 27,370 24,830 3,385 88,490 103,711
37,725 40,070 5,515 3,165 86,475 114,637
22,715 31,695 18,635 4,105 77,150 93,862
22,400 30,730 18,700 3,100 74,930 100,769
25,520 17,870 20,755 4,400 68,545 96,736
22,630 15,773 17,600 3,850 59,853 71,033
17,995 18,300 6,620 4,110 47,025 47,720
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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