AoeStats
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Arena

513076784Analyzed
4v4 RM · 3d ago on Oct 12, 2026· 72m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bohemians · Mexico
1026
+12
🇲🇽 Bulgarians · Mexico
996
+13
🇺🇸 Tupi · United States
931
+16
🇺🇸 Aztecs · United States
876
+17
vs
🇦🇷 Turks · Argentina
984
-17
🇦🇷 Goths · Argentina
921
-14
🇨🇱 Vikings · Chile
917
-14
🇲🇽 Magyars · Mexico
884
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 3,085 11:48 16:09 21:07 ◆ FC into Fast Imp
36 2,625 11:18 15:40 29:26 ⛏ Fast Castle
27 1,966 12:16 16:46 29:21 ⛏ Fast Castle
25 1,785 11:49 21:29 35:21 ⛏ Fast Castle
21 1,528 11:27 20:03 37:28 ⛏ Fast Castle
19 1,369 10:12 18:47 31:07 ⛏ Fast Castle
17 1,260 12:49 17:05 30:51 ⛏ Fast Castle
15 1,084 12:11 19:21 31:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
56,010 22,758 25,045 9,640 113,453 123,263
55,285 19,305 26,090 3,050 103,730 106,827
43,030 33,875 12,870 5,130 94,905 102,106
31,350 33,355 16,720 2,140 83,565 89,461
43,865 21,108 14,100 1,515 80,588 87,951
30,995 14,490 22,565 3,550 71,600 82,307
28,150 20,550 9,695 5,465 63,860 65,147
25,365 24,365 9,510 3,620 62,860 73,852
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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