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African Clearing

513063000Analyzed
4v4 RM · 3d ago on Oct 12, 2026· 47m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
920
+10
🇲🇽 Magyars · Mexico
872
+12
🇦🇷 Hindustanis · Argentina
851
+13
🇹🇷 Khmer · Türkiye
820
+14
vs
🇺🇸 Huns · United States
828
-14
🇺🇸 Hindustanis · United States
784
-12
🇺🇸 Berbers · United States
784
-12
🇺🇸 Poles · United States
749
-11
Player eAPM Actions Feudal Castle Imperial Opening
44 2,098 12:48 21:07 — ⛏ Fast Castle
25 1,184 12:18 16:39 34:41 ⛏ Fast Castle
16 783 14:24 22:12 34:48 ⛏ Fast Castle
15 718 15:46 22:52 37:56 ⛏ Fast Castle
13 604 15:05 24:18 38:59 ⚔ Scout Rush
13 642 14:35 28:15 — ⚔ Tower Rush
13 596 17:02 27:38 44:02
11 539 14:47 27:26 —

Resources

Player Food Wood Gold Stone Spent Collected
21,095 12,316 10,160 3,550 47,121 60,184
17,895 11,188 12,125 1,825 43,033 43,931
15,005 18,850 2,525 3,735 40,115 46,546
16,375 9,595 6,485 1,345 33,800 46,379
12,725 6,280 8,470 750 28,225 30,617
11,830 9,863 2,675 3,220 27,588 30,289
11,035 6,345 3,500 2,470 23,350 23,994
8,220 6,008 410 1,480 16,118 18,258
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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