AoeStats
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Yucatan

511152070Analyzed
3v3 RM · 16d ago on Oct 3, 2026· 48m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Byzantines · Australia
879
+10
🇲🇽 Magyars · Mexico
865
+11
🇷🇺 Malians · Russia
820
+13
vs
🇦🇺 Romans · Australia
831
-14
🇦🇺 Malay · Australia
741
-11
🇦🇺 Franks · Australia
676
-9
Player eAPM Actions Feudal Castle Imperial Opening
31 1,488 12:05 17:10 28:46 ⛏ Fast Castle
19 903 12:33 19:49 34:10 ⛏ Fast Castle
16 780 11:22 22:27 37:15 ⚔ Scout Rush
15 724 13:28 22:57 38:58 ⚔ Fish Boom into Scouts
13 604 10:56 19:19 41:58 ⛏ Fast Castle
13 638 13:19 17:49 34:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,425 12,954 10,350 2,780 47,509 54,539
19,115 12,465 9,420 2,950 43,950 53,294
19,445 9,455 7,590 2,800 39,290 48,948
16,960 7,860 8,895 4,410 38,125 45,682
17,295 10,025 8,655 850 36,825 52,237
11,135 7,760 2,715 2,150 23,760 27,386
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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