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Black Forest

511134911Analyzed
4v4 RM · 16d ago on Oct 3, 2026· 47m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
962
+13
🇧🇷 Mongols · Brazil
896
+16
🇫🇷 Mongols · France
880
+16
🇲🇽 Magyars · Mexico
865
+16
vs
🇹🇷 Turks · Türkiye
937
-17
🇹🇷 Saxons · Türkiye
904
-16
🇹🇷 Britons · Türkiye
900
-16
🇹🇷 Magyars · Türkiye
809
-12
Player eAPM Actions Feudal Castle Imperial Opening
26 1,227 11:51 18:44 32:56 ⛏ Fast Castle
24 1,128 10:33 17:19 33:49 ⛏ Fast Castle
20 946 14:28 20:39 38:10 ⛏ Fast Castle
18 874 9:55 16:23 37:31 ⛏ Fast Castle
16 748 13:33 19:33 42:00 ⛏ Fast Castle
15 706 15:45 24:32 32:49 ⛏ Fast Castle
14 672 16:11 25:16 38:17 ⛏ Fast Castle
9 421 21:27 34:32 —

Resources

Player Food Wood Gold Stone Spent Collected
25,560 17,271 10,120 1,610 54,561 65,115
20,675 21,911 6,315 3,720 52,621 59,757
11,050 16,095 14,710 3,450 45,305 48,357
17,430 11,638 12,720 2,995 44,783 51,103
15,200 8,599 8,075 1,500 33,374 41,765
11,175 8,911 6,055 1,990 28,131 34,037
9,840 7,199 3,400 1,350 21,789 24,215
8,325 4,831 2,685 1,735 17,576 18,266
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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