AoeStats
← Alexis

Arena

511069169Analyzed
4v4 RM · 14d ago on Oct 3, 2026· 38m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Varangians · Japan
1571
+11
🇦🇷 Dravidians · Argentina
1531
+13
🇮🇳 Lithuanians · India
1473
+15
🇬🇧 Bulgarians · United Kingdom
1459
+16
vs
🇩🇰 Celts · Denmark
1479
-15
🇺🇸 Vietnamese · United States
1477
-14
🇺🇸 Saracens · United States
1460
-14
🇸🇪 Danes · Sweden
1414
-12
Player eAPM Actions Feudal Castle Imperial Opening
65 2,539 11:22 14:53 33:09 ⚔ FC into Scouts
46 1,793 10:55 14:40 27:41 ⛏ Fast Castle
46 1,803 8:55 21:04 33:26 ⚔ Towers FC
43 1,662 11:13 15:00 33:09 ⛏ Fast Castle
35 1,379 11:31 27:21 — ⚔ Archer Rush
34 1,328 8:52 23:21 — ⚔ Towers FC
33 1,278 11:25 15:23 31:07 ⛏ Fast Castle
29 1,141 11:11 19:10 35:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,850 12,005 14,565 1,075 50,495 54,982
18,905 10,710 11,470 2,150 43,235 43,435
17,485 13,205 7,495 1,505 39,690 49,395
16,085 9,380 4,310 3,365 33,140 37,589
16,115 7,830 7,350 1,700 32,995 34,376
10,425 12,286 3,180 1,470 27,361 29,128
11,000 10,724 2,725 1,685 26,134 28,868
10,810 3,830 2,095 1,765 18,500 22,180
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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