AoeStats
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Yucatan

510449043Analyzed
2v2 RM · 3d ago on Oct 1, 2026· 67m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Hindustanis · Taiwan
1162
+15
🇹🇼 Magyars · Taiwan
1127
+16
🇨🇱 Persians · Chile
1147
-16
🇨🇱 Slavs · Chile
1120
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 3,287 9:26 19:54 57:19 ⚔ Scout Rush
44 2,962 11:20 16:39 38:06 ⛏ Fast Castle
35 2,386 10:54 16:00 59:53 ⛏ Fast Castle
30 2,060 13:22 19:17 32:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,735 18,240 43,990 4,565 115,530 117,483
29,295 21,669 14,105 8,000 73,069 76,750
25,020 20,615 17,690 7,045 70,370 73,505
18,985 18,899 16,500 2,560 56,944 60,833
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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