AoeStats
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Arabia

510444448Analyzed
2v2 RM · 3d ago on Oct 1, 2026· 39m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khmer · Mexico
1275
+10
🇲🇽 Italians · Mexico
1196
+13
🇨🇱 Persians · Chile
1159
-12
🇨🇱 Saracens · Chile
1131
-11
Player eAPM Actions Feudal Castle Imperial Opening
46 1,779 10:20 23:43 — ⚔ M@A into Archers
45 1,740 10:02 17:20 — ⚔ FC into Scouts
45 1,736 10:07 24:18 — ⚔ Scouts into Archers
13 518 11:58 16:56 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,650 7,246 4,650 300 22,846 23,511
8,500 8,548 3,945 850 21,843 24,958
10,010 6,082 3,285 335 19,712 21,618
7,095 6,979 3,130 290 17,494 19,205
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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