AoeStats
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Arena

513712538Analyzed
4v4 RM · 3h ago on Oct 14, 2026· 39m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Slavs · Argentina
884
+14
🇲🇽 Franks · Mexico
870
+15
🇹🇷 Wu · Türkiye
840
+16
🇨🇱 Teutons · Chile
786
+18
vs
🇹🇷 Byzantines · Türkiye
1000
-21
🇬🇧 Goths · United Kingdom
862
-17
🇹🇷 Portuguese · Türkiye
815
-15
🇬🇧 Spanish · United Kingdom
680
-26
Player eAPM Actions Feudal Castle Imperial Opening
51 2,036 11:00 14:46 29:12 ⛏ Fast Castle
30 1,202 11:20 18:53 33:39 ⚔ M@A FC
18 727 13:40 18:41 34:06 ⛏ Fast Castle
17 688 13:24 17:50 36:16 ⛏ Fast Castle
14 572 10:40 21:24 35:15 ⛏ Fast Castle
13 520 12:12 16:30 33:48 ⛏ Fast Castle
11 445 11:55 19:23 35:57 ⛏ Fast Castle
10 402 13:36 17:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,070 19,096 9,900 4,070 60,136 64,894
20,120 11,216 7,900 1,600 40,836 42,734
16,005 12,200 6,445 2,300 36,950 41,177
13,695 11,500 7,145 2,850 35,190 39,518
10,975 9,525 4,775 3,690 28,965 40,461
11,475 8,765 3,110 1,925 25,275 34,148
11,620 6,390 5,400 850 24,260 27,719
10,835 7,965 3,845 1,500 24,145 27,600
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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