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African Clearing

511532013Analyzed
4v4 RM · 10d ago on Oct 5, 2026· 50m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Spanish · France
1097
+13
🇺🇸 Cumans · United States
1057
+14
🇫🇷 Japanese · France
1047
+15
🇬🇧 Koreans · United Kingdom
1005
+17
vs
🇹🇼 Danes · Taiwan
1119
-19
🇹🇼 Slavs · Taiwan
1064
-16
🇨🇳 Vietnamese · China
983
-13
🇮🇳 Armenians · India
926
-11
Player eAPM Actions Feudal Castle Imperial Opening
32 1,623 15:36 20:36 33:31 ⛏ Fast Castle
24 1,225 14:47 24:11 38:57 ⚔ FC into Skirms
23 1,139 12:47 24:46 36:01 ⛏ Fast Castle
22 1,105 14:54 19:26 42:45 ⛏ Fast Castle
22 1,122 13:54 18:50 38:45 ⛏ Fast Castle
17 835 15:45 29:47 48:53 ⚔ Scout Rush
10 485 13:35 27:55 — ⚔ M@A Rush
9 449 13:30 45:34 —

Resources

Player Food Wood Gold Stone Spent Collected
19,935 9,785 8,450 3,000 41,170 46,737
17,470 12,360 9,160 1,050 40,040 49,541
21,895 9,305 3,070 1,210 35,480 41,200
13,900 7,260 5,440 2,100 28,700 34,720
11,435 10,832 4,215 1,395 27,877 29,902
7,950 7,360 1,800 1,145 18,255 19,558
7,795 5,923 1,220 435 15,373 15,321
7,220 3,301 1,630 200 12,351 12,504
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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