AoeStats
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Oasis

513775967Analyzed
2v2 RM · 16h ago on Oct 15, 2026· 94m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
1085
+18
🇺🇸 Varangians · United States
1082
+18
vs
🇦🇺 Saxons · Australia
1151
-18
🇦🇺 Berbers · Australia
1116
-18
Player eAPM Actions Feudal Castle Imperial Opening
49 4,638 12:33 17:03 32:28 ⛏ Fast Castle
37 3,450 9:38 19:42 36:24 ⛏ Fast Castle
35 3,253 12:37 17:40 33:46 ⛏ Fast Castle
25 2,318 9:37 18:45 35:37 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
62,335 42,465 37,740 4,315 146,855 167,996
59,995 47,650 24,935 3,695 136,275 148,524
60,105 46,860 23,825 3,810 134,600 163,117
44,370 42,884 40,250 3,075 130,579 151,122
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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