AoeStats
← TheCaravel

Arena

513305993Analyzed
2v2 RM · 3d ago on Oct 13, 2026· 76m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
1100
+17
🇺🇸 Varangians · United States
1098
+17
vs
🇨🇦 Turks · Canada
1136
-18
🇨🇦 Danes · Canada
1101
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 3,721 10:55 17:01 34:04 ⛏ Fast Castle
47 3,618 9:55 14:05 35:58 ⛏ Fast Castle
32 2,497 12:08 16:46 26:16 ⛏ Fast Castle
31 2,358 12:04 15:42 31:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,730 34,135 27,165 2,900 99,930 104,493
41,500 32,595 17,845 1,610 93,550 135,376
44,495 16,770 15,615 1,725 78,605 80,674
33,345 22,380 19,695 2,470 77,890 104,737
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.