AoeStats
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Coastal Forest

513302379Analyzed
2v2 RM · 3d ago on Oct 13, 2026· 30m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1126
+15
🇹🇼 Poles · Taiwan
1119
+16
vs
🇺🇸 Berbers · United States
1115
-15
🇺🇸 Varangians · United States
1114
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 1,250 11:38 18:48 — ⛏ Fish Boom FC
33 1,002 10:48 25:20 — ⚔ Scout Rush
28 859 13:08 17:48 — ⛏ Fast Castle
19 594 12:16 26:27 —

Resources

Player Food Wood Gold Stone Spent Collected
6,970 5,553 680 1,530 14,733 18,559
6,980 4,630 1,550 1,195 14,355 20,372
5,960 4,650 925 650 12,185 13,663
5,195 4,256 550 1,555 11,556 13,034
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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