AoeStats
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Yucatan

513113966Analyzed
2v2 RM · 5d ago on Oct 12, 2026· 24m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Turks · Canada
1199
+14
🇯🇵 Persians · Japan
1155
+15
vs
🇺🇸 Berbers · United States
1145
-14
🇺🇸 Varangians · United States
1145
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 851 11:24 17:21 —
32 793 13:19 17:24 — ⛏ Fast Castle
29 710 10:30 18:46 — ⚔ Archer Rush
27 677 11:58 15:14 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,960 3,474 1,100 130 10,664 12,207
4,980 3,344 770 130 9,224 11,676
4,095 2,519 1,540 650 8,804 9,447
3,940 3,485 350 245 8,020 9,468
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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