AoeStats
← Tee Time

Nomad

514520329Analyzed
2v2 RM · 9h ago on Oct 18, 2026· 42m 1s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
1257
+19
🇲🇽 Mongols · Mexico
1256
+19
vs
🇩🇪 Aztecs · Germany
1323
-19
🇩🇪 Persians · Germany
1323
-19
Player eAPM Actions Feudal Castle Imperial Opening
34 1,430 15:15 19:27 — ⛏ Fish Boom FC
30 1,256 14:50 19:33 — ⛏ Fish Boom FC
24 1,025 14:33 20:01 — ⚔ Fish Boom into M@A
22 910 14:56 20:58 — ⚔ Fish Boom into Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
9,910 8,975 8,305 1,050 28,240 29,197
9,355 7,065 4,130 1,600 22,150 23,744
8,325 7,045 3,330 2,165 20,865 22,779
8,275 5,222 2,215 1,905 17,617 18,338
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.