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Nomad

514504335Analyzed
2v2 RM · 9h ago on Oct 18, 2026· 44m 5s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Lithuanians · Taiwan
1374
+14
🇮🇳 Armenians · India
1325
+16
vs
🇩🇪 Aztecs · Germany
1338
-15
🇩🇪 Persians · Germany
1338
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 2,141 11:41 17:35 — ⛏ Fish Boom FC
29 1,293 12:20 17:11 36:44 ⛏ Fish Boom FC
23 1,004 14:54 18:44 — ⚔ Fish Boom into Scouts
21 912 14:52 21:04 — ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
13,125 7,991 3,610 2,995 27,721 28,987
10,365 8,992 4,615 2,090 26,062 28,231
10,625 7,762 3,760 2,355 24,502 28,597
7,640 7,900 6,755 1,405 23,700 24,938
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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