AoeStats
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Nomad

514294412Analyzed
2v2 RM · 1d ago on Oct 17, 2026· 36m 14s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Aztecs · Germany
1320
+18
🇩🇪 Persians · Germany
1320
+18
vs
🇫🇷 Italians · France
1373
-18
🇫🇷 Malay · France
1371
-18
Player eAPM Actions Feudal Castle Imperial Opening
46 1,656 11:28 16:50 — ⛏ Fish Boom FC
25 901 13:15 20:11 — ⛏ Fish Boom into Fire Galleys FC
23 848 10:51 20:46 — ⛏ Fish Boom FC
20 714 14:31 19:37 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
9,970 5,985 8,195 1,050 25,200 26,318
8,245 7,340 4,865 220 20,670 22,357
6,400 9,210 1,935 200 17,745 19,654
7,050 6,095 1,740 1,130 16,015 15,599
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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