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Arena

514287256Analyzed
2v2 RM · 1d ago on Oct 17, 2026· 49m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Georgians · Germany
1329
+16
🇫🇷 Maya · France
1311
+18
vs
🇩🇪 Turks · Germany
1337
-17
🇩🇪 Lithuanians · Germany
1337
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 2,077 11:33 15:31 33:19 ⚔ FC into Scouts
25 1,238 8:49 16:36 38:10 ⛏ Fast Castle
22 1,102 10:10 14:37 29:21 ⛏ Fast Castle
22 1,089 10:41 16:46 35:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,940 18,560 16,655 5,880 77,035 84,253
17,845 16,373 12,000 1,600 47,818 57,859
21,095 10,405 14,845 880 47,225 51,809
13,760 11,125 7,755 1,295 33,935 40,351
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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