AoeStats
← facu_bartha

African Clearing

511643769Analyzed
2v2 RM · 14d ago on Oct 5, 2026· 53m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Malay · Brazil
1065
+17
🇦🇷 Franks · Argentina
1026
+18
vs
🇺🇸 Berbers · United States
1101
-18
🇺🇸 Chinese · United States
1072
-17
Player eAPM Actions Feudal Castle Imperial Opening
33 1,747 13:40 17:37 39:24 ⛏ Fast Castle
21 1,098 15:09 18:57 36:02 ⛏ Fast Castle
19 989 14:45 20:28 — ⚔ Towers FC
9 504 14:00 18:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,035 18,692 9,515 3,950 50,192 53,895
23,070 10,025 10,720 4,300 48,115 64,016
19,620 8,162 8,185 1,975 37,942 42,002
5,690 4,603 1,575 950 12,818 14,758
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.