AoeStats
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Arena

511563095Analyzed
4v4 RM · 13d ago on Oct 5, 2026· 56m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Danes · Spain
1235
+13
🇫🇮 Burmese · Finland
1223
+14
🇺🇸 Persians · United States
1184
+16
🇨🇳 Wei · China
1126
+18
vs
🇨🇳 Maya · China
1270
-19
🇨🇳 Mongols · China
1211
-17
🇩🇪 Spanish · Germany
1113
-13
🇧🇴 Khmer · Bolivia
1102
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 2,475 11:21 14:50 33:42 ⛏ Fast Castle
38 2,139 9:59 14:18 30:21 ⛏ Fast Castle
33 1,867 11:21 15:59 37:13 ⛏ Fast Castle
30 1,697 11:18 15:21 28:46 ⛏ Fast Castle
30 1,714 8:42 16:13 29:47 ⛏ Fast Castle
26 1,473 11:01 14:29 43:18 ⛏ Fast Castle
26 1,478 10:01 13:43 30:34 ⛏ Fast Castle
16 919 10:58 16:50 25:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
65,940 23,365 32,335 5,300 126,940 132,037
55,290 13,730 25,885 2,400 97,305 104,591
35,165 26,550 30,910 2,150 94,775 101,698
39,605 22,915 15,200 4,380 82,100 92,167
23,050 28,530 16,265 4,830 72,675 76,065
22,230 16,680 14,625 1,730 55,265 69,077
16,945 12,555 3,150 1,900 34,550 36,774
15,015 13,780 2,315 2,670 33,780 40,335
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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