AoeStats
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Arabia

512643154Analyzed
2v2 RM · 9d ago on Oct 10, 2026· 54m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇹 Franks · Malta
933
+11
🇲🇹 Vietnamese · Malta
769
+19
vs
🇧🇷 Magyars · Brazil
823
-27
🇨🇱 Berbers · Chile
822
-27
Player eAPM Actions Feudal Castle Imperial Opening
57 3,090 11:50 17:43 48:56 ⚔ Archer Rush
41 2,196 9:35 28:08 41:19 ⚔ Scout Rush
25 1,341 10:09 22:18 44:49 ⚔ Scout Rush
16 838 11:24 26:26 43:07

Resources

Player Food Wood Gold Stone Spent Collected
18,825 18,745 5,690 1,235 44,495 49,945
19,085 15,040 5,920 1,500 41,545 57,550
16,595 11,340 8,365 1,395 37,695 48,471
16,235 10,461 4,565 2,410 33,671 38,735
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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