AoeStats
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Arena

512978298Analyzed
2v2 RM · 4d ago on Oct 11, 2026· 67m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
736
+15
🇻🇪 Varangians · Venezuela
735
+15
vs
🇫🇷 Britons · France
741
-16
🇫🇷 Burgundians · France
689
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,836 12:19 17:55 34:49 ⛏ Fast Castle
19 1,288 11:33 16:06 30:35 ⛏ Fast Castle
16 1,077 11:16 18:49 35:50 ⛏ Fast Castle
14 919 13:33 20:09 31:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,005 28,040 22,910 3,045 93,000 101,927
37,005 23,405 17,575 2,940 80,925 86,635
31,930 25,770 17,285 3,600 78,585 85,711
28,380 16,290 23,940 3,035 71,645 84,159
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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