AoeStats
← MC 14/60

Nomad

504884096Analyzed
2v2 RM · 2mo ago on Sep 6, 2026· 31m 9s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Goths · Peru
1205
+15
🇲🇽 Berbers · Mexico
1194
+15
vs
🇧🇷 Italians · Brazil
1187
-15
🇦🇷 Huns · Argentina
1178
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 1,377 12:38 21:57 — ⛏ Fish Boom FC
29 902 12:36 16:44 — ⛏ Fish Boom FC
23 720 14:11 21:15 — ⚔ Fish Boom FC into Scouts
21 657 14:03 21:56 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,320 5,125 4,225 100 16,770 17,772
7,485 6,846 1,375 975 16,681 19,303
5,630 6,675 2,435 1,600 16,340 18,254
5,375 6,285 2,475 255 14,390 18,162
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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