AoeStats
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Nomad

513335348Analyzed
2v2 RM · 5d ago on Oct 13, 2026· 56m 11s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
1075
+10
🇲🇽 Byzantines · Mexico
953
+15
vs
🇺🇸 Celts · United States
954
-13
🇨🇱 Varangians · Chile
931
-12
Player eAPM Actions Feudal Castle Imperial Opening
27 1,541 13:55 18:12 40:26 ⛏ Fish Boom FC
21 1,193 14:56 22:25 39:20 ⛏ Fish Boom FC into Fire Galleys
14 801 14:09 24:05 32:19 ⛏ Fish Boom FC
12 691 16:18 25:17 40:18 ⚔ Fish Boom into M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
25,900 17,687 18,985 575 63,147 68,918
15,225 19,450 11,890 2,000 48,565 66,947
18,440 12,980 9,360 1,760 42,540 50,461
15,605 15,875 5,755 2,445 39,680 45,439
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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