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Oasis

508286398Analyzed
4v4 RM · 26d ago on Sep 21, 2026· 20m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Goths · Germany
1203
+16
🇩🇪 Khmer · Germany
1161
+17
🇩🇪 Georgians · Germany
1148
+18
🇩🇪 Byzantines · Germany
1083
+21
vs
🇲🇽 Hindustanis · Mexico
1231
-20
🇧🇦 Khmer · Bosnia & Herzegovina
1197
-18
🇫🇷 Goths · France
1190
-18
🇮🇹 Teutons · Italy
1149
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 853 10:15 — — ⚔ M@A Rush
32 658 9:23 — — ⚔ Archer Rush
27 547 10:20 — —
26 533 12:39 16:00 — ⛏ Fast Castle
21 438 11:51 16:09 — ⛏ Fast Castle
20 409 11:07 15:38 — ⛏ Fast Castle
20 404 11:29 17:02 — ⛏ Fast Castle
17 355 11:33 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,945 2,340 875 100 8,260 8,411
4,350 2,880 610 0 7,840 8,910
3,975 2,920 250 200 7,345 7,880
4,000 3,036 150 0 7,186 8,611
3,530 2,330 840 300 7,000 7,519
4,100 2,215 480 100 6,895 7,860
3,740 2,362 475 0 6,577 6,815
2,625 1,601 210 0 4,436 5,345
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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