AoeStats
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African Clearing

511862364Analyzed
4v4 RM · 11d ago on Oct 7, 2026· 56m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Huns · Peru
1517
+17
🇦🇷 Vietnamese · Argentina
1508
+17
🇪🇸 Danes · Spain
1480
+18
🇲🇽 Persians · Mexico
1397
+22
vs
🇹🇼 Tatars · Taiwan
1632
-22
🇲🇽 Cumans · Mexico
1542
-19
🇲🇽 Vietnamese · Mexico
1511
-18
🇦🇷 Berbers · Argentina
1454
-15
Player eAPM Actions Feudal Castle Imperial Opening
70 3,914 11:30 28:27 39:40 ⚔ Towers FC
48 2,697 11:13 24:13 42:41 ⚔ Towers into Scouts
47 2,661 12:42 22:50 52:34 ⚔ Fish Boom into Scouts into Towers
41 2,322 12:52 26:48 46:04 ⛏ Fast Castle
38 2,134 12:56 28:22 44:09 ⚔ Towers FC
38 2,152 14:16 17:47 42:27 ⛏ Fast Castle
33 1,826 13:10 18:06 41:42 ⛏ Fast Castle
23 1,277 12:37 23:31 38:59 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
44,520 20,269 18,375 6,290 89,454 91,958
20,355 22,289 12,315 6,475 61,434 65,196
22,095 20,814 7,515 3,980 54,404 56,060
21,375 18,758 9,335 1,810 51,278 53,309
17,180 17,418 9,735 3,500 47,833 51,526
20,885 10,912 9,860 1,950 43,607 45,557
16,075 14,355 7,920 1,875 40,225 45,631
14,485 9,491 8,950 2,250 35,176 37,585
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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