AoeStats
← ashleylynn

Nomad

514211600Analyzed
4v4 RM · 3d ago on Oct 17, 2026· 49m 13s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Slavs · Peru
1486
+13
🇺🇸 Varangians · United States
1451
+14
🇩🇪 Italians · Germany
1434
+15
🇩🇪 Berbers · Germany
1384
+17
vs
🇦🇷 Chinese · Argentina
1498
-18
🇺🇸 Saracens · United States
1381
-14
🇨🇳 Portuguese · China
1381
-14
🇨🇳 Mapuche · China
1379
-13
Player eAPM Actions Feudal Castle Imperial Opening
61 3,008 14:14 17:52 32:10 ⛏ Fish Boom FC
46 2,250 11:46 15:18 25:17 ⛏ Fish Boom FC
40 1,980 14:32 18:02 28:53 ⛏ Fish Boom FC
37 1,818 14:00 17:44 39:10 ⛏ Fish Boom FC
34 1,665 11:41 18:14 34:48 ⚔ Fish Boom into Scouts
34 1,670 14:39 18:41 32:32 ⛏ Fish Boom FC
33 1,621 14:07 17:55 42:06 ⛏ Fish Boom FC
33 1,634 14:22 18:32 46:09 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,895 31,570 14,020 4,500 72,985 79,226
23,750 11,646 10,930 5,500 51,826 61,345
17,570 18,283 13,185 2,250 51,288 64,203
10,775 14,905 10,300 2,700 38,680 45,168
10,075 16,921 8,365 1,800 37,161 39,416
12,675 13,080 3,335 5,310 34,400 37,872
11,285 7,719 5,645 3,100 27,749 29,745
N
9,200 9,240 2,775 930 22,145 23,255
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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