AoeStats
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Black Forest

511908491Analyzed
4v4 RM · 9d ago on Oct 7, 2026· 50m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Mongols · Vietnam
1429
+17
🇨🇳 Japanese · China
1363
+19
🇮🇹 Burmese · Italy
1347
+20
🇨🇳 Danes · China
1291
+22
vs
🇺🇸 Lithuanians · United States
1542
-24
🇦🇺 Turks · Australia
1503
-22
🇺🇸 Dravidians · United States
1421
-19
🇺🇸 Britons · United States
1272
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 2,738 8:30 21:14 33:50 ⚔ Archer Rush
50 2,543 11:19 14:58 32:22 ⛏ FC into Fish Boom
49 2,472 12:04 16:03 35:04 ⛏ Fast Castle
46 2,359 11:11 14:48 30:59 ⛏ Fish Boom FC
37 1,869 10:29 15:38 30:19 ⛏ Fish Boom FC
37 1,897 11:38 16:16 34:54 ⛏ Fast Castle
34 1,742 12:02 21:31 44:50 ⛏ Fast Castle
34 1,726 11:49 15:38 35:05 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
50,380 38,818 22,695 4,880 116,773 123,349
29,015 37,245 16,690 2,800 85,750 92,850
37,995 17,801 23,535 2,265 81,596 87,272
18,650 35,565 19,775 6,250 80,240 107,524
26,670 26,867 13,850 3,335 70,722 76,057
31,115 17,059 17,515 1,625 67,314 82,270
19,100 23,355 8,925 2,845 54,225 58,048
17,650 25,815 3,665 1,895 49,025 57,259
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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