AoeStats
← [BadStart] The Shadow

Arena

511791880Analyzed
4v4 RM · 12d ago on Oct 6, 2026· 56m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Burmese · Russia
1644
+11
🇺🇦 Romans · Ukraine
1609
+12
🇧🇾 Berbers · Belarus
1557
+14
🇷🇺 Georgians · Russia
1550
+15
vs
🇸🇻 Aztecs · El Salvador
1548
-14
🇦🇷 Inca · Argentina
1526
-13
🇲🇽 Japanese · Mexico
1517
-13
🇹🇼 Bohemians · Taiwan
1505
-12
Player eAPM Actions Feudal Castle Imperial Opening
74 4,149 11:13 15:00 28:45 ⛏ Fast Castle
54 3,024 10:12 14:34 28:24 ⛏ Fast Castle
51 2,863 10:43 14:28 28:14 ⛏ Fast Castle
49 2,765 8:30 22:06 33:27 ⚔ Towers FC
46 2,566 10:14 14:03 33:17 ⛏ Fast Castle
44 2,497 10:37 15:36 43:33 ⛏ Fast Castle
33 1,864 8:55 24:10 37:25 ⚔ Drush into Towers
31 1,718 11:04 15:15 27:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,320 50,200 41,840 2,450 137,810 155,145
57,870 18,519 30,985 4,515 111,889 120,170
41,115 27,626 20,940 5,545 95,226 104,065
38,585 37,110 7,325 4,600 87,620 98,308
42,755 14,686 18,280 4,095 79,816 82,613
30,845 23,025 11,940 5,290 71,100 78,994
28,345 24,900 14,505 1,925 69,675 88,366
32,465 18,271 10,155 4,050 64,941 67,951
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.