AoeStats
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Coastal Forest

511784131Analyzed
4v4 RM · 11d ago on Oct 6, 2026· 3m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
1656
+12
🇫🇷 Georgians · France
1610
+14
🇵🇹 Sicilians · Portugal
1513
+18
🇬🇧 Britons · United Kingdom
1457
+19
vs
🇨🇳 Berbers · China
1602
-18
🇫🇷 Mapuche · France
1581
-17
🇦🇷 Spanish · Argentina
1523
-14
🇷🇺 Franks · Russia
1521
-14
Player eAPM Actions Feudal Castle Imperial Opening
101 305 — — —
60 181 — — —
59 179 — — —
54 163 — — —
49 149 — — —
47 144 — — —
45 136 — — —
29 89 — — —

Resources

Player Food Wood Gold Stone Spent Collected
500 0 0 0 500 366
400 0 0 0 400 418
400 0 0 0 400 381
300 100 0 0 400 281
300 100 0 0 400 379
250 125 0 0 375 224
350 0 0 0 350 355
200 0 0 0 200 217
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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