AoeStats
← Yei Yei (volachosClan)

Arabia

520044035Analyzed
3v3 RM · 3d ago on Nov 10, 2026· 40m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
1067
+12
🇺🇸 Varangians · United States
1044
+12
🇨🇱 Teutons · Chile
1014
+13
vs
🇨🇱 Hindustanis · Chile
991
-13
981
-13
🇨🇱 Franks · Chile
922
-11
Player eAPM Actions Feudal Castle Imperial Opening
37 1,507 10:03 21:07 35:44
33 1,323 10:50 20:26 33:44 ⚔ Scout Rush
21 850 10:22 22:04 37:16 ⚔ Scout Rush
19 777 10:25 18:56 37:59
17 706 11:00 20:55 — ⚔ Scout Rush
14 569 10:23 21:10 37:23

Resources

Player Food Wood Gold Stone Spent Collected
14,060 9,460 5,895 1,605 31,020 32,720
14,525 8,424 5,685 1,620 30,254 31,492
12,805 9,670 4,655 950 28,080 31,399
13,290 6,880 4,870 2,805 27,845 30,968
10,805 5,804 3,840 1,610 22,059 25,241
11,225 6,500 1,945 1,650 21,320 25,642
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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