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514404405Analyzed
4v4 RM · 2d ago on Oct 17, 2026· 56m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Romans · France
1220
+10
🇸🇪 Franks · Sweden
1059
+16
🇸🇪 Cumans · Sweden
1058
+16
🇫🇷 Hindustanis · France
1001
+17
vs
🇵🇪 Burmese · Peru
1096
-16
🇵🇪 Wei · Peru
1094
-16
🇨🇴 Teutons · Colombia
1031
-14
🇵🇪 Cumans · Peru
1019
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 2,213 10:50 20:03 31:18 ⛏ Fast Castle
37 2,060 10:41 15:57 27:40 ⛏ Fast Castle
34 1,890 10:37 14:41 40:44 ⛏ Fast Castle
32 1,820 11:46 16:05 28:54 ⛏ Fast Castle
32 1,816 10:06 15:07 — ⛏ Fast Castle
29 1,628 10:46 16:21 39:13 ⛏ Fast Castle
27 1,516 10:57 22:12 37:01 ⚔ M@A Rush
27 1,524 12:08 19:25 47:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,675 43,340 28,435 3,110 88,560 101,902
27,905 27,540 11,050 2,800 69,295 85,405
31,220 16,580 17,035 3,290 68,125 74,584
31,965 15,116 12,680 2,200 61,961 63,332
28,990 12,300 16,070 4,245 61,605 73,705
28,540 17,933 5,420 1,505 53,398 70,338
12,095 19,510 8,690 200 40,495 49,411
11,185 12,910 1,105 2,390 27,590 37,919
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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