AoeStats
← Wulture

Yucatan

512460626Analyzed
4v4 RM · 9d ago on Oct 9, 2026· 55m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Britons · Sweden
1092
+13
🇸🇪 Bohemians · Sweden
1092
+13
🇵🇰 Gurjaras · Pakistan
1049
+15
🇹🇷 Magyars · Türkiye
1027
+16
vs
🇳🇱 Burgundians · Netherlands
1078
-16
🇳🇱 Khmer · Netherlands
1026
-14
🇳🇱 Romans · Netherlands
1011
-14
🇳🇱 Varangians · Netherlands
1003
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 2,390 13:28 17:11 37:21 ⚔ FC into Archers
42 2,316 10:53 17:52 29:54 ⛏ Fast Castle
34 1,904 11:34 18:57 35:54
29 1,607 13:13 18:44 33:44 ⛏ Fast Castle
29 1,645 12:06 17:34 33:12 ⛏ Fast Castle
25 1,373 10:58 16:38 42:52 ⛏ Fast Castle
20 1,141 10:59 17:22 34:57 ⛏ Fish Boom
19 1,041 10:48 15:43 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,220 37,550 24,915 2,900 91,585 99,424
27,705 29,600 17,365 2,365 77,035 87,302
22,150 20,211 21,450 4,510 68,321 92,809
27,265 16,295 14,990 2,900 61,450 71,867
25,360 19,817 10,340 3,060 58,577 66,121
22,490 11,305 11,395 2,640 47,830 54,546
11,700 15,176 12,695 2,845 42,416 56,367
10,325 9,385 2,505 4,250 26,465 33,149
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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